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Greyhawk, properly known as the Domain of Greyhawk, is the name for those lands controlled by the Free City of Greyhawk. As of 591 CY, This includes the city proper, as well the town of Hardby, the Selintan river valley, most of the Cairn Hills, the northern Wild Coast (including the towns of Narwell and Safeton), and parts of the Gnarley Forest and Abbor-Alz.

Geography

The Free City of Greyhawk is located centrally in the Flanaess, which is the easternmost part of the continent of Oerik on the world of Oerth. The city controls a large swath of land along the Selintan River from the Nyr Dyv south to Woolly Bay most of the Cairn Hills, parts of the Gnarley Forest, the northern Wild Coast, and parts of the Abbor-Alz. The entire region is officially known as the Domain of Greyhawk. The Domain is bordered on the east by the Abbor-Alz and its western border lies within the Gnarley Forest. The area south of Greyhawk City along the Selintan is known as the Plain of Greyhawk.

Forests

Plains

  • Plains of Greyhawk
  • Wild Plains

Hills

Rivers

Lakes

Marsh

  • Mist Marsh

Roads

  • Ery Trail
  • High Trail
  • River Road

History

Early history

Greyhawk, named for the small grey hawks which populate the region, was originally a trading outpost on the Selintan specializing in local wood and woven garments. In time the town developed strong textiles and meat-packing industries. From the earliest days, Greyhawk was ruled by a warlord who took the title "Landgraf of the Selintan." This first Landgraf's son was then married to the Gynarch of Hardby's daughter. The nuptials formalized a political alliance that served as the basis for rule over the Lanstadt of Selintan, the area that eventually became known as the Domain of Greyhawk.

In 4 CY, Greyhawk came under the domination of the Great Kingdom of Aerdy and remained so while strong Overkings ruled from the Malachite Throne in Rauxes. The Great Kingdom's influence over the city began to wane during the third and especially the fourth centuries as the House of Rax declined and the Overkings hold on distant provinces became increasingly tenuous.

Rise to prominence, decline and recovery

In approximately 310 CY, the mage Zagig Yragerne emerged from the Wild Coast and bribed his way into a seat on the Directing Oligarchy. Soon after, the Oligarchs elected Zagig Lord Mayor.

Greyhawk subsequently rose in fame and prominence under the leadership of Lord Mayor Zagig. He instituted legal reform, developed a new currency, fortified the walls, founded the city's first university and embarked on a major building program. Most notably, he directed the construction of nearby Castle Greyhawk[1].

Although Zagig -- later known as Zagyg -- became increasingly erratic over time, his rule is generally considered to be the most effective in the Free City's history and brought widespread prosperity to the region. Much to the annoyance of Dyvers and other rival cities, Zagig proclaimed Greyhawk to be the "Gem of the Flanaess," and did much to ensure this moniker was justified. Unfortunately, the "Mad Archmage" disappeared in 421 CY, leaving no clues regarding his whereabouts, and no heir to inherit the title of Lansgraf.

In 498 CY, after decades of Zagig's absence, the Landstadt was therefore abolished, the title of Lansgraf permanently retired, and the Free City's Directing Oligarchy assumed political authority. The new Lord Mayor Paerinn officially proclaimed Greyhawk a free city, though it had been effectively independent of the Great Kingdom's rule for over a century.

Soon thereafter, the city lost its claim over Hardby and the Wild Coast, as the leading women of Hardby broke from Greyhawk and established the ruling office of Despotrix. This loss of lands sent the Free City into economic decline, a situation that persisted for several decades. Fortunately, the discovery of treasure in the dungeons beneath Castle Greyhawk and other nearby locales set off a gold rush of sorts, and Greyhawk's economic fortunes recovered substantially in the second half of the sixth century.

The Greyhawk Wars and the post-war situation

The Free City of Greyhawk actually had less direct involvement in the so-called Greyhawk Wars than many political entities across the Flanaess, but because the final truce was brokered in Greyhawk in CY 584, the war has come to be named for the city.

The Wars had several important effects on the city, however, particularly in that the unrest drove Hardby and the Wild Coast cities of Safeton and Narwell to re-submit to the rule of the Directing Oligarchs. This situation is unstable, however, as it was largely fear of Turrosh Mak's humanoid raiders from the Pomarj that prompted this move, and the Despotrix and the Wild Coast cities once again agitate for increased independence.

Also as a result of the Wars, the city has seen an influx of new citizens. Some of these are wealthy diplomats, and some are "nobles" who have contributed significantly to Greyhawk's coffers with the purchase of various counterfeit titles and documents. But many newcomers to Greyhawk are destitute refugees, or are merely using the city as a base for hatching political plots and intrigues across the Flanaess. In particular, there are persistent rumors of covert Scarlet Brotherhood operations in the city.

The post-war situation for the Free City is therefore mixed. Greyhawk's finances are in the best shape they have been since Zagig's departure, but the city faces significant challenges arising from political instability and increasing criminal activity.

Population

Metropolis (25k+)    

Small City (5-10k)    

  • Hardby (fortified)
  • Safeton (fortified)

Large Town (2-5k)

  • Elmshire
  • Narwell (fortified)

Small Town (200-2k)

  • Blackstone
  • Carnakh
  • Diamond Lake
  • Erybend
  • Fishtown
  • Fork
  • Fort Harbor
  • Greysmere (Dwarven fortified)
  • Nearmarsh (w/ ferrycrossing)
  • One Ford (w/ ferrycrossing)
  • Orgremound (fortified)
  • Orz
  • Pelgaryn
  • Phlandish
  • Steaming Springs
  • Three Mile Mill
  • Tricaster (fortified)
  • Two Ford (w/ ferrycrossing)
  • Zulern

Village (60-200)

  • Arok's Landing
  • Beltander
  • Bluedyyer's Hill (fortified)
  • Corustaith
  • Crossford (w/ ferrycrossing)
  • Dunmarsh
  • Eiren's Fal
  • Ent
  • Five Oaks
  • Greatrock (fortified)
  • Grossttgrottel (Gnome)
  • Gawkes Mere
  • Half Moon
  • Hardride
  • High Ery
  • High Pass
  • Honton
  • Karakast (Dwarven fortified)
  • Magepoint
  • Megas Landing
  • Mardin's Field (w/ small site)
  • Olger's Bend
  • Pargenter's Mine (Dwarven)
  • Sevant's Cove (fortified)
  • Skorane (ruin)
  • Sourlode    
  • Undre
  • Wyvernen (fortified)

Thorp (20-60)

  • Slavers Cove
  • Spring

Religion

The Free City of Greyhawk hosts temples and shrines to many deities, including Beory, Boccob, Celestian, Corellon Larethian, Ehlonna, Fharlanghn, Garl Glittergold, Heironeous, Istus, Kord, Kurell, Lirr, Moradin, Norebo, Obad-Hai, Olidammara, Osprem, Pelor, Pholtus, Procan, Ralishaz, Rao, Saint Cuthbert, Trithereon, Ulaa, Wee Jas, Xerbo, Yondalla, and Zilchus. The worship of evil deities and fiends is forbidden, and such cults, though they may have followers, do not have a public presence. Evil religions that have established a base in the city in recent memory include those of Incabulos, Iuz, Nerull, and Vecna.

Languages

Government

Executive branch

Greyhawk’s Directing Oligarchy elects one of its own as Lord Mayor, who serves as the head of state in addition to his Directorial duties. The current Lord Mayor, Nerof Gasgal, has held office since 571 CY. The Lord Mayor heads both the Directing Oligarchy and the Council of Mayors and Manorial Lords. The chief of state also officially heads the military, though actual command is most often left to the Captain General of the Watch.

Legislative branch

The Free City of Greyhawk is ruled by the Directing Oligarchy, an executive council of twelve to eighteen members representing the city’s major professional guilds and the military. In some cases, the Oligarchy may include important wizards and/or clerics. New Directors are chosen by current council members when a vacency must be filled.

The Greyhawk Public Council, in theory, serves the interests in the citizenry-at-large. This popularly-elected advisory body consists of eight representatives, one from each of the city’s quarters. The Public Council meets with the Directing Oligarchy on a quarterly basis.

Judicial branch

Major legal matters in the Free City of Greyhawk are adjudicated by a Judge of Greyhawk, one of eight such officials appointed by the Directing Oligarchy. One of these eight is chosen to serve as Chief Judge of Greyhawk. In cases of great import, three Judges of Greyhawk may preside. Appeals of major cases are always heard by a panel of three Judges of Greyhawk, though the Lord Mayor sometimes sits in place of one of the Judges.

Lesser matters in Greyhawk City are tried by magistrates from the Guild of Lawyers and Scribes.

Law and Justice

Culture

Military

Resources

Foreign Relations

Notable Locations

Large Structure

  • Delaway Castle (fortified)
  • Eyebitye (fortified)
  • Lockswell Manor
  • Minaryn Catle (fortified)
  • Tenser's Castle (fortified)
  • Wailing Halls (fortified ruin)

Small Structure

  • Blackwall Keep (fortified)   
  • Bright Tower Keep (fortified)    
  • Deermide;s Manor 
  • Fort Keep (fortified w/ ferrycrossing)    
  • Gynarch's Manor (fortified)    
  • Hartford Manor    
  • Jonnosh Manor    
  • Leraizen (fortified ruin)    
  • Marsh Keep (fortified)    
  • Maynem Manor
  • Peculiar Manor (fortified)    
  • Ruins of Robilar's Keep (fortified ruin)    
  • Ryell Pass (fortified)    
  • The Shroud (fortified)
  • Staklkara Estates (fortified)    
  • Stankaster's Tower (fortified ruin)    
  • Stonefort (fortified)    
  • Storm Keep (fortified)    
  • The Tumbled Tower (fortified ruin)

==== Fort     ====

  • Gellner    
  • Leman

==== Camp     ====

  • Adalorn    
  • Greenleaf
  • Griffon Riders Outpost

   * Rhenee    

  • Wavenair

Small Site

  • Archdruid Grove    
  • Choking City

Humanoid Lair   

  • Blackthorn  
  • Harrgrek


References


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