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This page may be a Stub or not include some information. For a full article on the topic with citations, please see Graz'zt at Greyhawkonline.com.

Graz'zt, called The Dark Prince, was a demon lord and one of the most powerful fiends in the Abyss.

Description

Standing nine feet tall, Graz'zt appeared as a lithe, muscular humanoid. His skin shone like polished obsidian, and his eyes glittered with malevolent green light. He had yellowed fangs, pointed ears, and six slender fingers decorating each hand. He was sometimes described as having six small black horns half-hidden amid his thick black hair. These fiendish traits are apparent, regardless of whatever form Graz'zt chose to take. He was considered the comeliest demon in the Abyss, and dressed in the most expensive and elegant finery on the entire plane.

Wielding an acid-drenched greatsword in one hand and a profane tower shield in the other, the Dark Prince is a veritable killing machine when loosed upon the hordes of the Abyss. What's more, he has a vast repertoire of spell-like abilities at his disposal, making him a deadly magical opponent as well. Graz'zt's greatest weapons, however, are his mastery of seduction and guile. He entertains the notion that he is the most cunning and intelligent creature in the Abyss; indeed, there are few who could possibly contest such a claim.

Graz'zt is a skilled politician, and when possible he prefers to solve confrontations with diplomacy and deals. Graz'zt enjoys the game of using words and false promises to trick his foes into serving his needs, especially when he can convince them that they have gotten the upper hand. His preference for political solutions and talking his way out of confrontations is in no way born of a need to avoid combat, though, for Graz'zt is among the deadliest demons of the Abyss.

In combat, Graz'zt does not hesitate to use his spell-like abilities, favoring charm and domineering effects to turn enemies into allies, or unholy blights to weed out lawful and good foes. He utilizes a quickened dispel magic at the start of any combat, attempting to catch as many of his more powerful foes at once, but saves the other two quickened uses for targeted dispels against foes with numerous defensive spells. In the second round of combat, he favors the use of tyranny to order the strongest-looking of his foes to fight by his side while he himself moves into melee to strike the weakest of his foes with his sword. Thereafter, Graz'zt prefers to fight in melee, retreating via teleportation if seriously hurt. Once he recovers, he returns to finish the fight.

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