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Fate of Istus is a collection of 10 adventures and playing aid for the World of Greyhawk. Each chapter also details a specific location in Greyhawk and is intended as a trial for a certain class. The module explains the transition from 1e AD&D rules to 2e AD&D rules as Istus deciding the world must change, but that these changes can be determined by the actions of the PCs. The adventures can be played stand alone or in succession.

The events in this module were later confirmed to have taken place in 581 CY(p.24)[1].

Uses rules from Dungeoneer's Survival Guide and Unearthed Arcana.

  1. Sages Tower (Rookroost), by Nigel Findley. For up to 6 PCs Level 0 or 1. Is intended as the Thief Trial.
  2. Swords for Hire (Rel Mord) , by Dan Salas. For 3-5 PCs of levels 1-3. Is intended as the Fighter Trial.
  3. Countdown in Jurnre (Jurnre), by Stephen Inniss . For 4-6 PCs of levels 2-4. Is intended as the Druid Trial. A druid PC is strongly advised but not necessary.
  4. Diambeth's Delving (Eldredd), by Nigel Findley. For up to 5 PCs of levels 4-6. Is intended as the Bard Trial.
  5. Service for the Dead (Wintershiven), by Nigel Findley. It is for 4 to 6 PCs of levels 4-6. Is intended as the Cleric Trial and a cleric PC is noted to be necessary(p.50)
  6. The Garden of Evil (Leukish), by Dan Salas. For 4 to 5 players of levels 7-9. Is intended as the Ranger Trial.
  7. Down with the Wizard (Rauxes), by Robert J. Kuntz. For 4 to 6 characters around level 7-11. Is intended as the Wizard Trial.
  8. At The King's Right Hand (Chendl), by Nigel Findley. For 4 to 6 PCs between levels 10-12. Is intended as the Paladin Trial.
  9. Iuz's Gambit (Verbobonc), by Robert J. Kuntz. For 4 to 6 PCs of levels 10-12. Is intended as the trial for classes not covered by the other trials. This could include: Monks, cavaliers, barbarians and others.
  10. The Scarlet Masque (Heseul Ilshar), by Stephen Inniss. For 4 to 6 players of levels 10+. Is intended to be a trial for assassins and partially monks as this trial ultimately explains why there are no assassins or monks in 2e Greyhawk.

Blurb[]

From the back cover:

"This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawk's most exciting locales. But don't be fooled: This is more than just a travelogue.

A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague, but one that seems almost like a punishment—or a test—meted out by some greater power.

Should the characters fail to uncover the secret of this quest, the world of Greyhawk will be forever changed.

This epic campaign provides hitherto unknown details about the cities of Greyhawk and tests each major character class in the AD&D® game."

Index[]

Art[]

  • Karl Waller: Plague Victim (p.7), Ogarro grappling an elf(p.18), Stairway Trap (p.22), Androch Larrojid's Boat (p.32), Ambush (p.35), Zymor Giantbane (p.41), Shirl (p.52), Cemetery Gate (p.54), Guard Duty (p.65), Jumping Ghoul (p.74), Spectre Den (p.77), Torc's Diary (p.87), Assassin (p.89), Brigands (p.97), Grinning Skull of Iuz (p.100), Heseul Ilshar (p.108),

The Grinning Skull of Iuz on page 100 is the only piece signed by Karl Waller.

Characters[]

Major NPC's

Morgorath, avatar of Istus(p.2):

  • Alaric (Dan Salas)
  • Arlina (Nigel Findley)
  • Beastman Avatar (Stephen Inniss)
  • Cymbelline (Nigel Findley)(p.6-13)
  • Narlond (Rob J. Kuntz)
  • The Prophet (Rob J. Kuntz)

The Sage's Tower

Araman (p.8), Cymbelline, Elara(p8, p.13), Ereaden the Sage (p.8-13)

Creatures[]

Events[]

The Red Death: A plague that starts with lethargy, swollen nymph nodes, headaches and joint pains and grows into a fever, migraines and red edemas on the skin. It is resistant to all forms of healing. Another epidemic had occurred around 80 years prior (around 501 CY(p.24)[1]) to the module and killed 2,000 people in Rookroost alone(p.6).

Items[]

Locations[]

Organisations[]

Scarlet Brotherhood

Trivia[]

This module connects the World of Greyhawk Campaign Setting to the Kara'tur campaign setting.

Appendix[]

References[]

Citations[]

  1. 1.0 1.1 Living Greyhawk Gazetteer, Gary Holian, Erik Mona, Sean K Reynolds, Frederick Weining, 2000, 3e

Bibliography[]

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